Mariam Baradi’s (Zu’ uhr) Portfolio:
3D Rendering Engineer and Artist.
Previous work:
- VFX and Technical Artist Intern at A Crone’s Yarn
- Technical Artist at Vagalume
Currently working as:
- NDA ¯_ (ツ)_/¯
Concept Art Portfolio:
Itch.io:
Technical Art Portfolio:
Using ShaderLab and HLSL:
~ Depth Simulation and DoF Renderer Feature for the 2D game A Crone’s Yarn

Consists of code-generated sprites with depth information based on Y axis positioning (since Z axis was already being used and not an option)

Implemented DoF camera shaders as a multi-pass renderer feature References: Catlike Coding DoF & Official Unity DoF GitHub
~ Outline By Edge Detection Shader

~ Water Waves Compute Shader

~ Toon Lighting
Modeling And Texturing By Dani
~ Decal Shader

~ Dithering Using Bayer Matrix + Gradient Map Shader

~ Simple Pixel Shader
Modeling And Texturing By Dani
~ Blur Shader

~ FlowMap With Hand-Painted Texture Shader

~ Unity VFX Examples



~ Minimap Screen While Eyes Are Closed For Undermare

Thank you ^^