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Zu' uhr's Website

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Mariam Baradi’s (Zu’ uhr) Portfolio:

3D Rendering Engineer and Artist.

Previous work:

Currently working as:

Concept Art Portfolio:

Artstation

Itch.io:

Link

Technical Art Portfolio:

Using ShaderLab and HLSL:

~ Depth Simulation and DoF Renderer Feature for the 2D game A Crone’s Yarn

zuuhr_portfolio_a_crone's_yarn_depth_of_field

Consists of code-generated sprites with depth information based on Y axis positioning (since Z axis was already being used and not an option)

renderer_feature

Implemented DoF camera shaders as a multi-pass renderer feature References: Catlike Coding DoF & Official Unity DoF GitHub

~ Outline By Edge Detection Shader

zuuhr_portfolio_outline

~ Water Waves Compute Shader

zuuhr_portfolio_water

~ Toon Lighting

zuuhr_portfolio_toon Modeling And Texturing By Dani

~ Decal Shader

zuuhr_portfolio_decal

~ Dithering Using Bayer Matrix + Gradient Map Shader

zuuhr_portfolio_dithering_gradientmap

~ Simple Pixel Shader

zuuhr_portfolio_pixel Modeling And Texturing By Dani

~ Blur Shader

zuuhr_portfolio_blur

~ FlowMap With Hand-Painted Texture Shader

zuuhr_portfolio_flowmap

~ Unity VFX Examples

zuuhr_portfolio_portal

zuuhr_portfolio_fire

zuuhr_portfolio_electric

~ Minimap Screen While Eyes Are Closed For Undermare

zuuhr_portfolio_undermare_minimap

Thank you ^^